#pragma once

#include <Runtime/Core/Core.h>
#include "BlendType.h"
#include "BlendOperation.h"
#include "ColorMask.h"

struct RenderTargetBlendDesc {
	bool BlendEnable;
	BlendType SrcBlend;
	BlendType DestBlend;
	BlendOperation BlendOp;
	BlendType SrcBlendAlpha;
	BlendType DestBlendAlpha;
	BlendOperation BlendOpAlpha;
	ColorMask WriteMask;
};